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Old Nov 13, 2007, 04:13 AM // 04:13   #461
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Well, HotO, BoS, and/or Impale need(s) to take a hit. The current bar of choice for todays assassin includes: Black Lotus, HotO, Black Spider, BoS, Impale. Basically, I could run my entire attack combo on you while you are on the floor, unless of course you manage to predict when my Shadow Prison has recharged and hug a buddy.

The more I think about it, anything in the line could take a hit to balance it out a bit more.

My suggestion:
- Drop BoS down to 50 Max (still 100 damage)
- Drop the damage on Impale: 25...70...95 (1...12...16)
- Tiger Stance: 2...9...11
- And of course the change to Shadow Prison mentioned earlier.
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Old Nov 13, 2007, 06:41 PM // 18:41   #462
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Err... monk got overbuffed imo...
WoH heals about 300 and can target self.

Conjure Nightmare kicks ass now.
Shrinking Armor: Woot! -4 degen and cheap cover hex!


But what is this?

Oppressive Gaze:
Target foe and adjacent foes take 5...41 damage. Steal up to 15...39 Health from any who were suffering from Weakness and below 50% health.

Well, 15 energy, 2 sec cast time, double conditional... this is a bad joke. Blood was already sad enough.

And...
Weaken Armor:
2 sec cast time and no other effect? It's still useless. And compared to Shell Shock or Shrinking Armor, this spell is the worst choice to inflict Cracked Armor. I could just use Shell Shock with low attribute in air, why not?
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Old Nov 13, 2007, 06:46 PM // 18:46   #463
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There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
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Old Nov 13, 2007, 06:53 PM // 18:53   #464
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okey i stay tuned , if i have an skill idea i will share it.
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Old Nov 13, 2007, 06:55 PM // 18:55   #465
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Quote:
Originally Posted by schaapie
okey i stay tuned , if i have an skill idea i will share it.
SHOULD I CRINGE NOW OR WAIT UNTIL AFTER YOU POSTED THE IDEA....
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Old Nov 13, 2007, 07:04 PM // 19:04   #466
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think woh will be unbuffed?

Healing prayers just need to "do more" in the current meta in my opinion.
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Old Nov 13, 2007, 07:17 PM // 19:17   #467
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
Awesome stuff! I would love to see some kind of spirit buff on rits if possible. My second wish is some kind of paragon buff (although i have no idea what so really doesnt matter lol).


Thanks anet! (let it be noted that i have never bitched once about you lol)
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Old Nov 13, 2007, 07:40 PM // 19:40   #468
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
I look forward to it.

I bet an ecto that WoH gets nerfed. Please also revert Ancestor's Rage.
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Old Nov 13, 2007, 07:58 PM // 19:58   #469
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Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
Please do something about these skills.

For example:
Skull Crack : do some extra damage or reduce the required adrenaline.
Seeping Wound : this spell is just too sad
Clamor of Souls : worst PBAOE ever
Mending Grip : reduce cast time to .25
Spirit Channeling : increase duration
Xinrae's Weapon : 25e -> 15e
Fetid Ground : inflicts conditional deep wound
Foul Feast : steal ... health if you are suffering from a condition and steal ... health if your target is suffering from a condition.
Feast of Corruption: reduce recharge time.
Lingering Curse : 25e -> 15e
Signet of Suffering: this elite sig is worth then Sig of toxic shock
Pain of Disenchantme: increase damage and reduce the recharge
Soul Bind: remove attack slowing effect but knocks down hexed foe when he becomes the target of a Hex while USING A SKILL.
Soul Leech: increase life steal
Wail of Doom: remove sacrifice
Weaken Knees: KD when it ends

Wow... there are too much to list...
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Old Nov 13, 2007, 08:21 PM // 20:21   #470
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Quote:
Originally Posted by Andrew Patrick
There will be another update with additional changes later today. Please continue to share your thoughts and opinions.
HHmm let's see here;

Soul reaping trigger on spirits=gone
Spirits affecting minions(life,recup,pres, you name it)=gone
Inept duration= lower
Clumsiness duration=lower
Ancestors rage=10e
Take any potential IAS a sin can use place it in primaries(0 att not 1 sec ias)=no ias for sins

gogo
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Old Nov 13, 2007, 08:28 PM // 20:28   #471
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You can update some old Skills to make the "cracked armor" thingy (on all professions). Oh, and put splinter weapon and oppressive gaze back as they were (was I the only PvE necro that was using it??!!)
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Old Nov 13, 2007, 09:09 PM // 21:09   #472
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Plz make [skill]Disrupting Chop[/skill] instant strike (like [skill]Agonizing Chop[/skill], which lands the same moment you use it). It's so annoying when your interupt skill lands like half a second later.

Last edited by 6am3 Fana71c; Nov 13, 2007 at 09:16 PM // 21:16..
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Old Nov 13, 2007, 09:53 PM // 21:53   #473
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ye like a 2-3 sec duration on clumsiness/inept would be good, too easy to shut down stuff by spamming it before it even gets close

a short duration would make it a more strategic skill than a blind-spamming one

ManMadeGod - pretty much anyone in this thread will agree with me that we should fix the problems before buffing random stuff, random buffs would be fine if the man-hours were available, but given a choice, nearly everyone would choose fix the problems
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Old Nov 13, 2007, 11:33 PM // 23:33   #474
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plz buff its the worst skill in the game
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Old Nov 13, 2007, 11:33 PM // 23:33   #475
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Quote:
Originally Posted by ManMadeGod
Err... monk got overbuffed imo...
WoH heals about 300 and can target self.
100% agree.
Way too over-powered now.
Whats worse is that Wammos are started to bring it in Aspenwood lol
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Old Nov 14, 2007, 12:20 AM // 00:20   #476
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Quote:
Originally Posted by 6am3 Fana71c
Plz make [skill]Disrupting Chop[/skill] instant strike (like [skill]Agonizing Chop[/skill], which lands the same moment you use it). It's so annoying when your interupt skill lands like half a second later.
agreed...100%, whats the point of an int with like 1 second delay on it?
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Old Nov 14, 2007, 12:28 AM // 00:28   #477
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the skill would be extremely overpowered then.
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Old Nov 14, 2007, 01:01 AM // 01:01   #478
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Quote:
Originally Posted by Razz L Dazzle
the skill would be extremely overpowered then.
Actually, it would be exactly the same as Distracting Shot, but with Adrenaline. Granted, it would probably need one of those 3 second timers on it, disabling adrenaline gain for those 3 seconds. And the time it takes you to regain the adrenaline would make the recharge about even, compared to Ranger interrupts.
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Old Dec 19, 2007, 05:13 PM // 17:13   #479
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Quote:
Originally Posted by Razz L Dazzle
the skill would be extremely overpowered then.
Aren't all interrupts generally 1/2 to 3/4ths of a second by default? 1 second disrupt = WTH?? That particular nerf = FAILURE no matter how you re-arrange that formula.

/notsigned
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Old Dec 19, 2007, 05:18 PM // 17:18   #480
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Quote:
Originally Posted by Regulus X
Aren't all interrupts generally 1/2 to 3/4ths of a second by default? 1 second disrupt = WTH?? That particular nerf = FAILURE no matter how you re-arrange that formula.

/notsigned
You missed the discussion by a month.
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